![]() ![]() Then they have a good experience and VR has more of a chance to be accepted. If someone says, “I want to play a shooter in VR,” before people put that on and have a terrible experience we want to show them a different version of what VR can be. We’re seeing a lot of games that turn people off. It gives the market the best possible chance of going somewhere. It was more a case of, this is a new market and we have a chance to define some things, answer some new questions. We’re doing very well for the market that’s out there. Do you feel like this is something you have to do to learn in anticipation of that time? But it seems like it will eventually be a big market. GamesBeat: How do you approach the financial side? You can’t make a lot of money in this market yet. ![]() But in a market that’s still new, you’re cutting off half of your audience by saying, “Okay, if you’re motion sensitive, don’t play our game.” We wanted to be able to say, “Want to try VR? Here’s VR.” Some people do get used to VR with controllers and things like that. But I think this is the best way to do it. Movement is always a strange thing to do in VR. GamesBeat: You go from point to point, so you get around the problem of people getting sick from the movement. It’s one of those things that we-We had a moment where we thought, “Yeah, this is very much like Myst.” Tonally there are some similarities, like letting the player move at their own speed. GamesBeat: It has a Myst-like feel to it. Does this feel good? Does this feel comfortable? How do you make buttons work? How do you make movement and interactions work? That’s what made the decisions at any moment for us. ![]() We wanted to work out the native language of VR. What interactions feel good?Ī lot of interactions are taken from other games and ported over to VR, but they don’t feel very good. We had some ideas about moods and concepts, and then it was a case of taking VR and looking at what works best. At the time there weren’t that many great experiences on tablets. We had an idea of mood, and we wanted something that would fit perfectly on a tablet. Topf: The way we approached Monument Valley was not by coming up with a story. GamesBeat: What were you thinking as you made the decisions around what it should be? ![]() GamesBeat: How long did you work on this? But we’re pleased with how people are receiving it. We’re notorious for taking things slowly and waiting to let the game decide what it wants to be next. Topf: It’s a Gear VR exclusive for the time being. GamesBeat: Where is this headed? Is it on Gear VR and then something else? Of course, there’s the updates to Monument Valley as well. Topf: It’s our first full release since then, yes. GamesBeat: Is this the first thing you’ve done since Monument Valley? Most of the production was only about three people, and then toward the end we ramped up the full 11 of us. GamesBeat: How many people are in the studio? It’s important to us that people can get through it and feel like they’ve completed something rather than burn out. A lot of games out there try and go a bit longer and end up not being finished. Jonathan Topf: We wanted the length to be about 40 minutes so people could play the whole thing. OK, so this is one of the most expensive apps on the Gear VR store, but yet we reckon it is worth every single penny.GamesBeat: How long is the experience you’ve created? You will soon believe you are in space and you life does depend on just how well you can shoot. Review: The strange thing about this game is just how realistic it all feels! Not that I am saying any of us in the VR shop office know what being inside a giant space turret feels like, but it just feels and looks so real! Sure, it suggests using the headset, but playing this game with a controller feels like the best thing in the world. With its intuitive controls and intense, immersive action, Gunjack is the ultimate pick-up-and-play VR experience. Jump into your heavy weapons turret, power up your guns, and defend your mining platform from deadly waves of enemy ships determined to blast you and your crew into oblivion. Description: Gunjack is a visually stunning virtual reality arcade shooter set in the sprawling EVE science fiction universe. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |